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	<title>A Virtual Unknown &#187; video games</title>
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	<description>Beating a path through the digital wilderness</description>
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		<title>Aphonic over Words with Friends</title>
		<link>http://blog.newsok.com/virtualunknown/2012/01/16/aphonic-over-words-with-friends/</link>
		<comments>http://blog.newsok.com/virtualunknown/2012/01/16/aphonic-over-words-with-friends/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 21:57:03 +0000</pubDate>
		<dc:creator>Jim Willis</dc:creator>
				<category><![CDATA[internet addiction]]></category>
		<category><![CDATA[internet games]]></category>
		<category><![CDATA[Loneliness]]></category>
		<category><![CDATA[media effects]]></category>
		<category><![CDATA[media rituals]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Web addiction]]></category>
		<category><![CDATA[media changes]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Virtual reality]]></category>

		<guid isPermaLink="false">http://blog.newsok.com/virtualunknown/?p=1456</guid>
		<description><![CDATA[<p>In another era, WWF stood for the World Wrestling Federation.</p>]]></description>
				<content:encoded><![CDATA[<p>In another era, WWF stood for the World Wrestling Federation. Still does, I suppose, although today those initials are more commonly known by online gamers as <em><a title="Words with Friends" href="http://www.wordswithfriends.com/">Word with Friends</a>.</em></p>
<p>Somewhere around Thanksgiving I got hooked into this addictive game which, along with other games like Hanging with Friends and the (non-interactive) Angry Birds are taking up a lot of people&#8217;s times these days.</p>
<div id="attachment_1457" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-1457" title="Screen shot 2012-01-16 at 1.37.12 PM" src="http://blog.newsok.com/virtualunknown/files/2012/01/Screen-shot-2012-01-16-at-1.37.12-PM-300x135.png" alt="" width="300" height="135" /><p class="wp-caption-text">Words with Friends, an interactive online game that looks a lot like Scrabble, comes from the company Zynga and is becoming a ubiquitous pasttime for many people these days. (Screenshot from the Zynga web site).</p></div>
<p><strong>Popularity rising<br />
</strong></p>
<p><strong></strong>With its ubiquitous accessibility, via terminal, laptop, notebook, or smart phone, <em>Word with Friends</em> seems, indeed, to be everywhere. And with its links to Facebook, many of the moves you make show up on your wall, thereby advertising its presence to many others and the many others who have befriended those many others.</p>
<p>Who wouldn&#8217;t want it known that their best achievement of the day was scoring 131 points by their adroit playing of the word <em>&#8220;djebel?&#8221;</em></p>
<p><strong>A domino effect</strong></p>
<p><strong></strong>It&#8217;s the well-known domino effect, and it now has more than 3 million Facebook users &#8220;liking&#8221; this game, and probably wasting a lot of otherwise productive hours playing it.</p>
<p>Those prone to finding their glasses to be half-full as opposed to seriously leaking,  would point out that you can increase your vocabulary with such word games as this thinly-veiled version of the classic game of Scrabble.</p>
<p><strong>Hmmm&#8230;</strong></p>
<p><strong></strong>I suppose my reaction would be, True if you think any of the following kinds of words will be useful for you in the conversations of life:</p>
<p><em>Qi, qat, xi, vodoun, oedemas, yegg (egg with an extra-large yoke?), quin, jeux, nixe, nae, qua, tael, ratel, eclat, recta (2 rectums?) and quean.</em></p>
<p>Or how about<em> rec, rem, urd, mae, ecu, kex, kae, and jauk?</em></p>
<p>All these and many other wonderful words are legitimate parts of the King&#8217;s speech, according to your friends at <em>Words with Friends.</em> And of course we use these gems all the time in our everyday chats. These are the words that come tripping off our tongue when we are confronted with six consonants and a vowel (or, worse yet, the opposite). Right?</p>
<p><strong>Too scrambled?</strong></p>
<p><strong></strong>Well, only right if we are using a handy-dandy word unscrambler. Or is that descrambler? Neither seems to find favor with the text program I&#8217;m using now.</p>
<p>These descramblers bring up a serious ethical issue, of course, to players of WWF: Is it cheating to</p>
<div id="attachment_1459" class="wp-caption alignright" style="width: 218px"><img class="size-medium wp-image-1459" title="M74 SPIRAL GALAXY" src="http://blog.newsok.com/virtualunknown/files/2012/01/spiral-208x300.jpg" alt="" width="208" height="300" /><p class="wp-caption-text">What drives so many to playing interactive games late at night? The answers are many, but the results can vary. (AP Photo).</p></div>
<p>use a crutch like that? Or is a descrambler really a crutch? Might it merely help you to unclutter all the knowledge of universe  you already possess so that you can get right to these words that you already knew so well?</p>
<p><strong>The tree and the thud</strong></p>
<p><strong></strong>And, like the tree no one ever saw or heard falling in the wilderness, does it matter if no one hears it? Would Aristotle or Immanuel Kant insist that you come clean and tell your opponent you&#8217;re using a descrambler before starting the match? And if BOTH of you use that aid, does that negate the ethical quandary and create an even and virtuous playing field? Or is it that you are both now cheating?</p>
<p>But if you&#8217;re both cheating, why play the game at all?</p>
<p><strong>The game of life</strong></p>
<p><strong></strong>The backers of WWF would say that playing this game allows each of us to come face to face with deep and important ethical principles which can only help us out in the rest of the game of life.</p>
<p><strong></strong>This all, of course, presumes that people are actually <em>playing</em> WWF and not just logging on to use the chat box, which is one great way of getting around paying for a text package on your cell phone, especially since you can access WWF on that very phone and text until your heart&#8217;s content &#8212; or until you run out of words &#8212; for free.</p>
<p><strong>A serious side<br />
</strong></p>
<p><strong></strong>Proving once again, however, that there is an upside to everyone wasting time on the Web, consider the following story posted just today by <a title="cbs story" href="http://www.cbsnews.com/8301-504763_162-57359685-10391704/words-with-friends-helps-missouri-couple-save-australian-mans-life-how/">CBS News</a>:</p>
<p><em>&#8220;Beth Legler, of Blue Springs, Missouri, began playing Words with Friends more than two years ago on her cell phone, reports KCTV CBS 5 in Kansas City. That&#8217;s when she met an Australian couple named Georgie and Simon Fletcher of Queensland, Australia.</em></p>
<p><em>&#8220;One day during a game, Georgie told Beth that Simon was feeling under the weather, so Beth asked her to describe his symptoms, since Beth&#8217;s own husband, Larry, was a doctor.</em></p>
<p><em>&#8220;When hearing that Simon was experiencing fatigue so severe that he couldn&#8217;t walk to his mailbox and burning in the back of his throat, reports MSNBC, Dr. Legler had some words of advice for his wife&#8217;s online friends: get to a doctor immediately.</em></p>
<p><em>&#8220;Legler thought Simon was experiencing angina, a condition that occurs when your heart doesn&#8217;t get enough oxygen-rich blood. That causes pressure or squeezing in the chest, but could cause pain elsewhere in the body like in the shoulders, arms, neck, or back. What usually causes angina? Heart disease.</em></p>
<p><em>&#8220;Simon was reluctant but went to the doctor, and as it turns out, Dr. Legler was right: Simon had a 99 percent blockage in his artery and was on death&#8217;s door.</em></p>
<p><em>&#8220;Simon had two stents implanted through emergency surgery, and has recovered. &#8216;I owe Larry everything,&#8217; Simon told KCTV. &#8220;I&#8217;m really lucky to be here.&#8221;</em></p>
<p><em>&#8220;Said Beth, &#8216;It&#8217;s been a wonderful experience to have had made some great friends and know that Simon is well because of a word game.&#8217;&#8221;</em></p>
<p>Wow. I&#8217;m speechless. Or is that <em>aphonic?</em></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>A Web of Violence</title>
		<link>http://blog.newsok.com/virtualunknown/2010/11/07/the-dark-side-of-the-web/</link>
		<comments>http://blog.newsok.com/virtualunknown/2010/11/07/the-dark-side-of-the-web/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 14:59:28 +0000</pubDate>
		<dc:creator>Jim Willis</dc:creator>
				<category><![CDATA[columbine]]></category>
		<category><![CDATA[cyberbullying]]></category>
		<category><![CDATA[internet addiction]]></category>
		<category><![CDATA[internet games]]></category>
		<category><![CDATA[Internet violence]]></category>
		<category><![CDATA[marshall mcluhan]]></category>
		<category><![CDATA[media effects]]></category>
		<category><![CDATA[media rituals]]></category>
		<category><![CDATA[media violence]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Virtual reality]]></category>
		<category><![CDATA[Web addiction]]></category>
		<category><![CDATA[internet violence]]></category>
		<category><![CDATA[web addiction]]></category>

		<guid isPermaLink="false">http://blog.newsok.com/virtualunknown/?p=1078</guid>
		<description><![CDATA[<p>Like a lot of young university researchers, I once placed almost total confidence in numbers as the basis of knowledge.</p>]]></description>
				<content:encoded><![CDATA[<p>Like a lot of young university researchers, I once placed almost total confidence in numbers as the basis of knowledge.</p>
<p>If a research study were done properly, the variables were all brought under control, the observations all reduced to numbers and those digits were crunched properly, then the results formed a stronger basis for knowledge than anything else on the planet.</p>
<div id="attachment_1082" class="wp-caption alignleft" style="width: 542px"><img class="size-large wp-image-1082" title="DOOM III" src="http://blog.newsok.com/virtualunknown/files/2010/11/Doom-532x339.jpg" alt="" width="532" height="339" /><p class="wp-caption-text">A visitor photographs a scene from Doom III, a scary science-fiction shooting game from from id Software Inc., at the Electronic Entertainment Expo (E3) in Los Angeles, Thursday, May 15, 2003. The game is set in the dank confines of a Martian outpost where the player shoots everything that moves, more than once. What really makes Doom III shine are its outstanding graphics. (AP Photo/Reed Saxon) </p></div>
<p><strong>Strongest results?</strong></p>
<p><strong> </strong>Those results were stronger than anecdotal evidence, stronger than what your mom or dad told you, stronger than common sense. In fact, a researcher once convinced me common sense didn&#8217;t even exist. I believed it until a good friend &#8212; herself a scientist &#8212; pointed out one day that everytime I came in from across a muddy yard, my shoes would leave tracks on the carpet. So take off your shoes.</p>
<p>That, she rightly noted, is common sense.</p>
<p>Since then, I&#8217;ve had new respect for that concept. I still place value in well-executed quantitative studies, but I also place a lot of value in common sense.</p>
<p><strong>Media Violence</strong></p>
<p><strong> </strong>For example, media researchers will often tell you there is no body of research that proves violence on the Internet, television, video games, or in the movies leads to real-life violence. If young Edgar witnesses a spate of bodies dropping in prime time, it doesn&#8217;t follow that he is going to become the next Jeffrey Dahmer. But it is also true that the two young Colorado shooters who left 12 bodies in their bloody shooting rampage at Columbine High School were extremely heavy players of Internet games.</p>
<p>New York Daily News health advice columnist <a title="Dr. Dave Moore" href="  http://www.nydailynews.com/lifestyle/health/2009/04/24/2009-04-24_what_role_might_video_game_addiction_have_played_in_the_columbine_shootings.html#ixzz14bPMl1lk">Dr. Dave Moore</a> recently told a reader that  the gaming  habits of Dylan Klebold and Eric Harris were contributors to their bloody Columbine act, and explained why their favorite game of &#8220;Doom&#8221; was so dangerous. Doom was the hottest 3D action game of the time, launched in 1993 and named video game of the year in 1994 by PC Gamer and Computer Gaming World.</p>
<p><strong>Video Game Addiction</strong></p>
<p><strong> </strong>Still, Dr. Moore told the advice-seeker, &#8220;You, and unfortunately parents, are clueless about what creates the video game addiction. What separates Doom from other video games and toys is one big point. They are deliberately programmed to make the player a &#8216;first person shooter&#8217;. You are not controlling a character, YOU ARE the character. Parents can see that transformation start in their video gaming kids &#8211; what addiction specialists call negative developmental changes.&#8221;</p>
<p>A quantitative researcher would say there were other variables involved with Klebold and Harris that would not be found in an across-the-board sample of teenagers. That&#8217;s true, but there are still a healthy number of kids out there with the unhealthy tendencies and vulnerability of these two, waiting to be triggered by mediated violence. Communication researchers have identified what they call an Aggression Stimulus Theory or Aggressive-cue Theory that shows the media violence can prepare someone &#8212; condition him or her &#8212; to act violently.</p>
<p><strong>A Literal Defense</strong></p>
<p>On the other side are defenders of the video game, Doom, now in its third iteration. This observation comes from a site called <a title="Old Doom" href="http://olddoom.com">Old.doom.com:</a> Choosing to take a more literal  approach to the connection between the features of Doom and Columbine,  the unnamed writer says:</p>
<p>&#8220;I personally believe that Doom had nothing to do with the Columbine High School attack.  I seriously doubt that Kelly Fleming was running at the shooters hurling fireballs from her hand when she was shot or that Corey DePooter was chrarging them with a shotgun. In Doom, Hell Knights don&#8217;t comfort each other under the table crying. Humans have been killing each other since the beginning  our of existence, before Doom was ever around. Harris and Klebold were going to shoot up their school no matter what.&#8221;</p>
<div id="attachment_1083" class="wp-caption alignleft" style="width: 542px"><img class="size-large wp-image-1083" title="Sam Granillo" src="http://blog.newsok.com/virtualunknown/files/2010/11/Columbine-532x458.jpg" alt="" width="532" height="458" /><p class="wp-caption-text">Sam Granillo, a Columbine survivor, visits the Columbine Memorial Gardens at Chapel Hill Memorial Gardens in Littleton, Colo., on Tuesday, April, 20, 2010, the 11th anniversary of the shooting at Columbine High School. Granillo was a junior at Columbine when the massacre happened. (AP Photo/Ed Andrieski)</p></div>
<p><strong>Good News, Bad News</strong></p>
<p><strong> </strong>Some parents might breathe a sign of relief to discover that heavy television viewing has decreased somewhat among teens, and that some video stores are having trouble keeping the doors open because of lower sales. The bad news, of course, is that young people are flocking to the Internet instead to get their kicks &#8212; literally when it comes to violent online video games. So the influence that may have helped propel Dylan and Eric is still there; it has just changed platforms.</p>
<p><strong>Check These Out</strong></p>
<p><strong> </strong>If you want to attach some weight to statistics, try these from the Web site, <a title="Enough is Enough" href="http://enough.org/inside.php?id=2UXKJWRY8">Enough is Enough</a>:</p>
<p>* American teens are more wired now than ever before. According to our latest survey, 93 percent of all Americans between 12 and 17 years old use the internet. In 2004, 87 percent were internet users, and in 2000, 73 percent of teens went online.</p>
<p>* 20 percent of teens have engaged in cyberbullying behaviors, including posting mean or hurtful information or embarrassing pictures, spreading rumors, publicizing private communications, sending anonymous e-mails or cyberpranking someone.</p>
<p>* 48 percent of K-1st reported viewing online content that made them feel uncomfortable, of which 72 percent reported the experience to a grownup, meaning that one in four children did not.</p>
<p>* 63 percent of teens said they know how to hide what they do online from their parents.</p>
<p>* 65 percent of high school students admit to unsafe, inappropriate, or illegal activities online</p>
<p>And the prevalence of Internet gaming?</p>
<p>* The most common recreational activities young people engage in on the computer are playing games and communicating through instant messaging.</p>
<p><strong>Internet Violence</strong></p>
<p><strong> </strong>Here&#8217;s what the site, <a title="Teen Violence Statistics" href="http://www.teenviolencestatistics.com/content/internet-violence-and-cyberthreats.html">Teen Violence Statistics</a> says about internet violence, its methods and influence:</p>
<p>&#8220;While most people think of teen violence occurring at school or in the teens’ neighborhoods, some teen violence occurs or starts on the Internet. The Internet can both encourage and prevent teen violence, depending on who pays attention or speaks up.&#8221;</p>
<p>And the ways that can occur? The same Web site notes:</p>
<p>Teen Internet violence and cyberthreats can occur in many ways. A teen may use the internet to:</p>
<ul>
<li>Directly threaten to hurt someone</li>
<li>Indirectly threaten someone, like saying, &#8220;You&#8217;d better watch out at school tomorrow&#8221;</li>
<li>Manipulate someone by threatening to hurt their loved ones</li>
<li>Write about hurting him or herself, wanting to end it all, or feeling that life isn&#8217;t worth living</li>
<li>Read or publish hateful information about a certain person or group of people</li>
<li>Talk about wanting to hurt or kill other people</li>
<li>View or post threatening pictures, songs, videos, or other forms of media</li>
<li>Play games that encourage violence. Studies have found connections between playing violent computer games and acting violently toward other people.</li>
<li>Visit web sites about violence or self harm</li>
<li>Engage in cyberbullying</li>
</ul>
<p><strong>The Best Math</strong></p>
<p><strong> </strong>As I think about it, probably the best means of gaining knowledge about issues like this is to <em>combine </em>statistics and common sense. When it comes to the dysfunctional aspects of Web addiction, that&#8217;s when the numbers really add up.</p>
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<p><a href="http://www.nydailynews.com/lifestyle/health/2009/04/24/2009-04-24_what_role_might_video_game_addiction_have_played_in_the_columbine_shootings.html?page=1#ixzz14bSG7MPZ"></a></p>
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