<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: A Web of Violence</title>
	<atom:link href="http://blog.newsok.com/virtualunknown/2010/11/07/the-dark-side-of-the-web/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.newsok.com/virtualunknown/2010/11/07/the-dark-side-of-the-web/</link>
	<description>Beating a path through the digital wilderness</description>
	<lastBuildDate>Fri, 12 Apr 2013 03:09:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5</generator>
	<item>
		<title>By: healer</title>
		<link>http://blog.newsok.com/virtualunknown/2010/11/07/the-dark-side-of-the-web/comment-page-1/#comment-1478</link>
		<dc:creator>healer</dc:creator>
		<pubDate>Thu, 08 Sep 2011 16:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.newsok.com/virtualunknown/?p=1078#comment-1478</guid>
		<description><![CDATA[hey, love your post!]]></description>
		<content:encoded><![CDATA[<p>hey, love your post!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephanie Nichols</title>
		<link>http://blog.newsok.com/virtualunknown/2010/11/07/the-dark-side-of-the-web/comment-page-1/#comment-1139</link>
		<dc:creator>Stephanie Nichols</dc:creator>
		<pubDate>Thu, 02 Jun 2011 20:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.newsok.com/virtualunknown/?p=1078#comment-1139</guid>
		<description><![CDATA[Not only does the internet influence young kids and teenagers to perhaps act violently as you mentioned, but the use of the internet, specifically social media, has some profound ethical implications. The invasion of privacy is at stake for individuals. Cyber-bulling is an extreme act of invading someone&#039;s privacy. A person not endure physically bullying, but the use of language, threats, photos, etc. can provide &#039;false light&#039; on a person therefore causing more damage than a physical attack. Even with the best intentions, some things are private. In the “circle of intimacy”, the internet does not restrict what you post or what other’s post to just your inner circle. The internet has no limits. The power of language can be destructive.]]></description>
		<content:encoded><![CDATA[<p>Not only does the internet influence young kids and teenagers to perhaps act violently as you mentioned, but the use of the internet, specifically social media, has some profound ethical implications. The invasion of privacy is at stake for individuals. Cyber-bulling is an extreme act of invading someone&#8217;s privacy. A person not endure physically bullying, but the use of language, threats, photos, etc. can provide &#8216;false light&#8217; on a person therefore causing more damage than a physical attack. Even with the best intentions, some things are private. In the “circle of intimacy”, the internet does not restrict what you post or what other’s post to just your inner circle. The internet has no limits. The power of language can be destructive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mariya Wilson</title>
		<link>http://blog.newsok.com/virtualunknown/2010/11/07/the-dark-side-of-the-web/comment-page-1/#comment-902</link>
		<dc:creator>Mariya Wilson</dc:creator>
		<pubDate>Wed, 23 Mar 2011 05:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.newsok.com/virtualunknown/?p=1078#comment-902</guid>
		<description><![CDATA[I have heard that &quot;no body of research that proves violence on the Internet, television, video games, or in the movies leads to real-life violence.&quot; However, I am always puzzled when I hear stories such the phenomenon of the film, &quot;Finding Nemo&quot;--after viewing the film, some children were led to flush their fish down the toilets to &quot;find their dads.&quot; How does this reaction play into the idea that perhaps on-screen violence may have some affect on the mind of a viewer? There is bound to be some influence. . .]]></description>
		<content:encoded><![CDATA[<p>I have heard that &#8220;no body of research that proves violence on the Internet, television, video games, or in the movies leads to real-life violence.&#8221; However, I am always puzzled when I hear stories such the phenomenon of the film, &#8220;Finding Nemo&#8221;&#8211;after viewing the film, some children were led to flush their fish down the toilets to &#8220;find their dads.&#8221; How does this reaction play into the idea that perhaps on-screen violence may have some affect on the mind of a viewer? There is bound to be some influence. . .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Saud Alanazi</title>
		<link>http://blog.newsok.com/virtualunknown/2010/11/07/the-dark-side-of-the-web/comment-page-1/#comment-752</link>
		<dc:creator>Saud Alanazi</dc:creator>
		<pubDate>Tue, 08 Feb 2011 22:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.newsok.com/virtualunknown/?p=1078#comment-752</guid>
		<description><![CDATA[I clearly identify with your cause, how violent acts and images in the media or video games could provoke children, teens, sometimes even young adults to act on, or imitate what they see. Although, it is not hard to gain access to this kind of material, but great deal of attempts are being made to organize the distribution of such material. The rating system, for example, advises and points out how suitable a program or game is to certain age groups, but the enforcing this system is the parents responsibility. Simply reeling on the game store salesperson not to sell you child an (m) rated game is, and I am sorry to say this, plane ignorance. The internet, and the number of teens flocking to it, is a different situation. I agree it makes the parent&#039;s job harder, but this means that the parent should put in extra time in guiding the child and making sure he or she will make the right decisions in the future.]]></description>
		<content:encoded><![CDATA[<p>I clearly identify with your cause, how violent acts and images in the media or video games could provoke children, teens, sometimes even young adults to act on, or imitate what they see. Although, it is not hard to gain access to this kind of material, but great deal of attempts are being made to organize the distribution of such material. The rating system, for example, advises and points out how suitable a program or game is to certain age groups, but the enforcing this system is the parents responsibility. Simply reeling on the game store salesperson not to sell you child an (m) rated game is, and I am sorry to say this, plane ignorance. The internet, and the number of teens flocking to it, is a different situation. I agree it makes the parent&#8217;s job harder, but this means that the parent should put in extra time in guiding the child and making sure he or she will make the right decisions in the future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Estelle</title>
		<link>http://blog.newsok.com/virtualunknown/2010/11/07/the-dark-side-of-the-web/comment-page-1/#comment-461</link>
		<dc:creator>Estelle</dc:creator>
		<pubDate>Fri, 19 Nov 2010 02:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.newsok.com/virtualunknown/?p=1078#comment-461</guid>
		<description><![CDATA[It is scary the effect violence can have on a person. Whoever thinks that violence does not have an effect on a person needs to check their surroundings. Whats even scarier is when somebody subconsciously gets violent because of video games. Adults can differentiate reality from fantasy, but children have a harder time doing that. And then that&#039;s is when kids become more violent.]]></description>
		<content:encoded><![CDATA[<p>It is scary the effect violence can have on a person. Whoever thinks that violence does not have an effect on a person needs to check their surroundings. Whats even scarier is when somebody subconsciously gets violent because of video games. Adults can differentiate reality from fantasy, but children have a harder time doing that. And then that&#8217;s is when kids become more violent.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derrin ford</title>
		<link>http://blog.newsok.com/virtualunknown/2010/11/07/the-dark-side-of-the-web/comment-page-1/#comment-438</link>
		<dc:creator>Derrin ford</dc:creator>
		<pubDate>Tue, 09 Nov 2010 21:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.newsok.com/virtualunknown/?p=1078#comment-438</guid>
		<description><![CDATA[i see it as a possiblity that internet violence has to do with real violence but i cant say there is a direct correlation. like the article said gaming is not as popular as it was and even so the violent games now havent had the same negative reactions as it did in the past. people do need to just have common sense because anything can be neative if someone mistreats it so even if all the focus now is on internet chatting people have to realize if your putting information out there that can hurt you dont put it out there beecause there som evil people in the world.]]></description>
		<content:encoded><![CDATA[<p>i see it as a possiblity that internet violence has to do with real violence but i cant say there is a direct correlation. like the article said gaming is not as popular as it was and even so the violent games now havent had the same negative reactions as it did in the past. people do need to just have common sense because anything can be neative if someone mistreats it so even if all the focus now is on internet chatting people have to realize if your putting information out there that can hurt you dont put it out there beecause there som evil people in the world.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
