NewsOK Comics Podcast: Supergirl 41, Captain America 50, Wolverine Weapon X 2 and Batman Battle for the Cowl 3

Kyle Roberts and Matt Price review some of this week’s comics, including Supergirl 41, Wolverine: Weapon X 2, Batman Battle for the Cowl 3 and Captain America 50.
Below, see an image gallery from “Wolverine: Weapon X” 2, written by Jason Aaron with art by Ron Garney.


Wolverine for casual gamers

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THE NEXT LEVEL

Former Oklahoman Paul Benjamin is putting words in Hugh Jackman’s mouth.

Putnam City North graduate Benjamin wrote the “X-Men Origins: Wolverine” game for the Nintendo Wii and PlayStation 2. Benjamin, who now lives in Austin, Texas, talked to The Oklahoman about his X-perience recrafting Wolverine’s origin for game players.

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Paul Benjamin

“The Wii/Playstation 2 version of X-Men Origins: Wolverine blends story elements from the Wolverine movie and the Xbox360/Playstation 3/PC version of the game with a dash of story elements unique to the Wii/PS2 version,” Benjamin said. “I don’t want to give away too much, but essentially, you play Wolverine’s origin as he loses his girl, goes after Sabretooth/Victor Creed for revenge, and gets his bones laced with the indestructible metal ‘adamantium.’”

Characters in the game include Wolverine, Sabretooth, Silver Fox, Deadpool, Blob, Wraith, Gambit and General Stryker. Because the Wii edition was aimed at more casual gamers, the amount of bloodshed in the game is less than what will be found in the “Uncaged” edition for Xbox 360, PlayStation 3 and personal computer, Benjamin said.

“Though both versions shared cinematics and followed similar storylines, many other elements of the game were taken in different directions,” Benjamin said. “Where the Uncaged Edition on the other consoles embraces the extreme violence of the Wolverine character, the Wii/PS2 version adopts a feel that is more in line with Wolverine from the three X-Men movies. There’s still plenty of fighting, but there’s almost no actual bloodshed portrayed in the combat.”

The Wii combat also took the specific advantages of the Wii controller into consideration.

“You use the Wii controller in a very kinetic fashion to throw doors open, for example, and to lunge across the room at an opponent in a way that is unique to the Wii,” Benjamin said. “Because this version was developed separately with these considerations in mind, many of the story details end up being different as well.”

Writing for a video game involves writing a lot of different dialogue for a lot of events that could transpire, depending on how the game is played out. While it’s complex, Benjamin, who also writes for Marvel Comics, says it’s very rewarding.

“You have to try to cover all bases,” Benjamin said. “Ultimately, the fun of writing for games is seeing how the gameplay designers apply your words to the game. The coolest part of writing for this game was hearing Hugh Jackman and Liev Schreiber delivering my dialogue as Wolverine versus Sabretooth.”

By Matthew Price
From Friday’s The Oklahoman


Paul Benjamin talks writing X-Men Origins Wolverine for Nintendo Wii and PlayStation 2

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X-Men Origins: Wolverine for the Nintendo Wii

Writer Paul Benjamin, a Putnam City North graduate who now lives in Austin, Texas, is a writer of comic books and video games.  He was able to merge knowledge from both worlds recently, as the writer of the PlayStation 2 and Nintendo Wii version of “X-Men Origins: Wolverine.”  Benjamin recently talked to The 4245_wii_010709001_0025_ra-copyOklahoman about the experience.  Look for more from Benjamin in Friday’s Weekend LOOK section of The Oklahoman.

Matt Price: What kind of research did you have to do to write the game?

Paul Benjamin: Yeah, this is the worst part of my job. I had to read A LOT of comics. When people hear that I write comics and video games, they generally assume that I just sit around reading comics and playing video games all day. Mostly that’s not true, but when starting a new project I do have to do some initial research. I am, of course, very familiar with Wolverine, but before I got started on the game I had to make sure I really had his voice down. I read some of Marc Guggenheim’s Wolverine comics because all of the Wii/PS2 in-game movies (aka Cinematics) came from the version of the game that Marc had written. I also spent time with classic Wolverine comics, like the first Wolverine mini-series, his early X-Men appearances and Origin, the tale of Wolverine as a boy that is the basis of the beginning of the film. I also got to read a synopsis of 4245_wii_010709001_0015_ra-copythe movie, though there wasn’t enough time for me to fly out to Los Angeles to read the actual script. It’s not unusual for film scripts to be held so tightly under wraps that you have to go to the studio to read it to prevent leaks.

MP: What types of changes have to be made when creating the Wii/PS2 version of a game?

PB: This can vary greatly depending on the project. In this case, the Wii/PS2 version was being developed by a different studio from the Xbox 360/PS3/PC version. Though both versions shared cinematics and followed similar storylines, many other elements of the game were taken in different directions. For example, because the Wii tends to be owned by more casual gamers and has a large family following, the Wii version is much more family-friendly. Where the Uncaged Edition on the other consoles embraces the extreme violence of the Wolverine character, the Wii/PS2 version adopts a feel that is more in line with Wolverine from the three X-Men movies. There’s still plenty of fighting, but there’s almost no actual bloodshed portrayed in the combat.

Also, the Wii team took the unique motion sensitive Wii controls into account when making the game. You 4245_wii_010709001_0013_ra-copyuse the Wii controller in a very kinetic fashion to throw doors open, for example, and to lunge across the room at an opponent in a way that is unique to the Wii. Because this version was developed separately with these considerations in mind, many of the story details end up being different as well. The game has to be fun first and foremost, so the story was tweaked and revised to fit the gameplay involved. Overall things are the same, but one console’s version may have more levels set in one location than on another console, creating differences in where the story goes and how much we see of one character or another.

MP: What’s a typical day of writing for a video game project entail?

PB: Writing video games is a very different exercise from writing for other mediums. For example, when I 4245_wii_010709001_0010_ra-copywrite a comic book or graphic novel, I’m creating a narrative that goes from beginning to end. When writing a video game based on a movie (and on another video game), much of the story is predetermined. In addition, the gameplay drives the story to a great extent. Some days I spent all my time writing contextual action sequences. Those are situations where a series of events happens and you press certain buttons to change the course of the action. For example, Sabretooth might be trying to throw Wolverine off a truck and a series of button presses will either allow Wolverine to toss Sabretooth overboard or result in Logan going under the wheels. It’s my job to write dialogue for both scenarios. Ideally, voice over is recorded for several different versions of the scenario in case the designers end up using the same set up more than once.

On other days, I spent all my time just writing lines of dialogue for various characters. For example, I might write ten different lines that a specific group of bad guys will say when they engage Wolverine, ten 4245_wii_010709001_0001_ra-copymore for when Wolverine hits them, etc. This is a real challenge because you’re writing these lines in a vacuum. You never know how they will be applied. Those enemies could end up cut from the game entirely or they could end up being used far more than originally expected because they are fun to fight. You have to try to cover all bases. Ultimately, the fun of writing for games is seeing how the gameplay designers apply your words to the game. The coolest part of writing for this game was hearing Hugh Jackman and Liev Schreiber delivering my dialogue as Wolverine versus Sabretooth. That’s something you can’t get from writing comics!


NewsOK Comics vodcast: Unthinkable 1, Wolverine 73, Unwritten 1 and Fusion 1

It’s an UNlikely week for comics, as three comics starting with the prefix “UN” are released. Kyle Roberts and Matt Price discuss two of them: Unwritten #1 and Unthinkable #1. Also discussed in this week’s NewsOK Comics Podcast are “Fusion” No. 1 featuring a Marvel-Top Cow crossover, and Wolverine 73.


“Wolverine” game maintains No. 1 chart position

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“X-Men Origins: Wolverine” takes the top spot in the GameFly Top 10 list for the third week in a row.  The following are the GameFly Top 10 Lists for the week ending May 11, 2009.  “Terminator: Salvation” makes a move to No. 4 on the list, and “Punch-Out!” for the Wii has a strong showing at No. 6.  The GameFly Top 10 List reflects gamers’ choices from more than 6,000 titles for the Wii, PlayStation 2, Xbox, Xbox 360, GameCube, Game Boy Advance, Nintendo DS and PSP consoles.

Most Popular Games Cross-Platform:

1   X-Men Origins: Wolverine – Uncaged Edition   PS3, Xbox 360   Action Adventure   Activision
2   UFC 2009 Undisputed   PS3, Xbox 360   Fighting   THQ
3   Infamous   PS3   Action Adventure   Sony Computer Entertainment
4   Terminator: Salvation   PS3, Xbox 360   Action Adventure   WB Games
5   Prototype   PS3, Xbox 360   Action Adventure   Activision
6   Punch-Out!!   Wii   Fighting   Nintendo
7   Velvet Assassin   Xbox 360   Shooter   Gamecock Media Group
8   Chronicles of Riddick: Assault on Dark Athena   PS3, Xbox 360   Shooter   Atari
9   Godfather 2   PS3, Xbox 360   Action Adventure   Electronic Arts
10   Bionic Commando   PS3, Xbox 360   Action Adventure   Capcom

More lists after the break.

(more…)


Entertainment Insider: Wolverine’s big weekend


Gene Triplett, George Lang, Matt Price and Brandy McDonnell discuss the $87 million opening weekend for “X-Men Origins: Wolverine.”


“Wolverine” stays atop GameFly list

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“X-Men Origins: Wolverine” hangs on to the top spot in the GameFly Top 10 list for the second week in a row.  The following are the GameFly Top 10 Lists for the week ending April 27, 2009.  The GameFly Top 10 List reflects gamers’ choices from more than 6,000 titles for the Wii, PlayStation 2, Xbox, Xbox 360, GameCube, Game Boy Advance, Nintendo DS and PSP consoles.  Source: www.gamefly.com.

Most Popular Games Cross-Platform:

1X-Men Origins: Wolverine – Uncaged EditionPS3, Xbox 360Action AdventureActivision
2UFC 2009 UndisputedPS3, Xbox 360FightingTHQ
3Velvet AssassinXbox 360ShooterGamecock Media Group
4Chronicles of Riddick: Assault on Dark AthenaPS3, Xbox 360ShooterAtari
5InfamousPS3Action AdventureSony Computer Entertainment
6Godfather 2PS3, Xbox 360Action AdventureElectronic Arts
7Resident Evil 5PS3, Xbox 360Action AdventureCapcom
8PrototypePS3, Xbox 360Action AdventureActivision
9WheelmanPS3, Xbox 360RacingUbisoft
10Ninja BladeXbox 360FightingMicrosoft

More lists after the break.

(more…)


Wolverine, Green Lantern highlight Free Comic Book Day

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WORD BALLOONS

As “X-Men Origins: Wolverine” is released, local comic book stores will give away a “Wolverine” comic book as part of the eighth annual Free Comic Book Day.

Thousands of comic book stores worldwide will give free comic books to patrons Saturday as part of the annual celebration.

Free Comic Book Day was the idea of California comic book retailer Joe Field, and it is implemented through comic book distributor Diamond Comics.

Diamond Comics estimates more than 2 million comic books will be given away worldwide.

DC Comics will kick off its largest 2009 event, “Blackest Night,” with a free “zero” issue on Free Comic Book Day. The issue includes a lead story that leads directly into “Blackest Night” No. 1.

“The first half is by me and Ivan Reis,” Johns said at the recent ComicsPRO annual meeting in Memphis. “It’s a 12-page story that’s a lead-in to the DC Universe through Hal Jordan (Green Lantern) and Barry Allen (Flash).” The second half of the issue is by artist Doug Mahnke and Johns, and is a guide to the different organizations that will play into the “Blackest Night” storyline.

Other comics will feature Disney/Pixar’s Cars, the Avengers, Star Wars, Transformers, and Teenage Mutant Ninja Turtles.

Giveaway books may vary by location and are available while supplies last.

In addition to the participating comic book stores, Metro Library Systems will participate in Free Comic Book Day.

For more information, go online to www.freecomicbookday.com.

By Matthew Price
From Friday’s The Oklahoman


DVD review: Wolverine and the X-Men: Heroes Return Trilogy

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The X-Men have returned to television screens with “Wolverine and the X-Men,” the first three episodes of which are presented on DVD with the “Heroes Return Trilogy.”

In “Wolverine and the X-Men,” a catastrophe has struck the X-Men, destroying Professor Xavier’s School for Gifted Youngsters. The X-Men have disbanded, and mutants face persecution and imprisonment.

Wolverine (voiced by Steve Blum) begins to track down his former teammates, including Beast, Cyclops, and Rogue.

While Wolverine hasn’t taken a leadership role often in “X-Men,” circumstances dictate that he’s the only choice to lead this team. Supervising producer Craig Kyle points out in the commentary that the show’s creators intentionally switched the typical roles of Cyclops and Wolverine, that of leader and loner.

Some fans have complained that, at only 68 minutes, the DVD doesn’t provide enough value for its $14.98 retail price. While a full-season release would be preferable, there are multiple commentaries on each episode, and it allowed Lionsgate to have a “Wolverine” property available as the “X-Men Origins: Wolverine” theatrical film is released.

- Matthew Price


Wolverine fan delves into past to find voice

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THE NEXT LEVEL

Voice actor Steve Blum heard Wolverine’s voice in his head from a young age, when he sat in his grandfather’s book store sorting comic book collections purchased by his uncle.

Today, he voices the character in “Wolverine and the X-Men,” the first three episodes of which have just been released on DVD. Blum first voiced the character of Wolverine in 2004 in the “X-Men Legends” video game. He’s since returned to Wolverine in additional video games, and in the “Hulk Vs. Wolverine” DVD film from earlier this year.

“Initially my take on Wolverine was based on what I had been hearing in my head since I was a comic-book kid,” Blum said in a recent phone interview with The Oklahoman. “I didn’t really base it on anything but that. I really tried to divorce myself from all of the other animated incarnations. And though I love Hugh Jackman’s on-camera version of Wolverine, I have a different voice in my head for sort of a comic book/animated representation of him.”

In “Wolverine and the X-Men,” the X-Men have been disbanded after an attack on Professor Xavier. Wolverine, known as a loner, must regroup the team under his leadership. The character of Wolverine is as high-profile as ever, with appearances in comics, the animated series, and a big-budget movie, “X-Men Origins: Wolverine,” starring Jackman. Wolverine wasn’t necessarily the most likely multimedia star, first appearing as an antagonist to the Hulk in “Incredible Hulk” No. 181. Blum’s path to voice acting was also somewhat circumspect.

Blum broke in as a voice actor almost by accident, while working as a driver for a low-budget sci-fi film company.

“In the mailroom, we had a lot of time to just banter around and tell awful jokes,” Blum said. “I just happened to mess around with voices.”

A friend who was casting an anime production for a new company heard Blum’s voices, and asked if he’d be interested to come in and create some monster voices.

“He’d pay me $7 a line for doing it and feed me breakfast and lunch, and I thought that was the best deal I ever heard of,” Blum said.

Blum said the timing of voice-over for anime came to him very naturally.

“I was able to fall in step with the sounds that they needed for their creatures, and eventually that evolved into actual acting and creating voices for human-like characters,” he said. “I kind of learned on the job, I really had no acting training. Just doing it for 15 years in anime was really my schooling.”

Blum said working on “Wolverine and the X-Men” is an incredible ride, as more and more characters from the X-Men’s world are brought to life.

“It’s really the realization of a fanboy’s dream, it’s amazing for me,” Blum said. “In the studio, when we were recording the series, for me to sit and listen to the other characters come to life around me was just as exciting as doing the voice itself.”

By Matthew Price
From Friday’s The Oklahoman