PlayStation 3


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It’s space-based survivalist horror in EA’s “Dead Space.”

The gamer takes on the role of engineer Isaac Clarke. He’s en route to the USG Ishimura, a “planet cracker” ship that harvests energy. He’s been dispatched with his team to repair their communications array; he’s also received an unclear message from a friend, Nicole Brennan, a medical officer on the Ishimura.

Once the team arrives, they find the ship has been overrun by Necromorphs (more or less zombies), and Isaac is separated from his team. He has to use the tools on-hand (like saws and welding guns) to take out the zombies. “Dead Space” is somewhat different from many zombie-type games in its “strategic dismemberment” theory - the only way to take out a Necromorph is to remove its limbs.

“Dead Space” will inspire some comparisons to “Resident Evil.” Of course, calling a game “Resident Evil” in space is more of a selling point than a detriment.

“Dead Space” has also worked much of the information you need to play the game into the experience. Rather than calling up a heads-up display, health, ammunition, and even objectives are displayed as part of the in-game experience. This means, of course, that while you’re checking on your ammo, you can be ambushed from behind by a Necromorph.

Overall, “Dead Space” is an atmospheric thriller that’s among the best the genre has to offer, with great visuals and sound joined to a gripping story.

The game is rated M for mature and is available on the Xbox 360, PlayStation 3 and personal computer.

From Friday’s The Oklahoman
THE NEXT LEVEL
By Matthew Price
Assistant Features Editor

From Friday’s The Oklahoman

By Matthew Price

THE NEXT LEVEL

It’s spurred record sales and congressional inquiries. The bad boy of video games is back on Tuesday, as “Grand Theft Auto IV” is released. It may “launch a million PTA meetings,” says Game Daily editor in chief Libe Goad. But “Grand Theft Auto IV” brings more realistic physics and mature storytelling to next-generation consoles, she said.

This time around, the mature-rated game allows gamers to take the role of Niko Bellic, an eastern European lured to Liberty City by the promises of his cousin.

“He’s coming over to America to live the American dream,” said Goad, whose Web site is found at www.gamedaily.com.

“(Bellic’s) cousin moved over and was apparently having a very Scarface lifestyle — yachts, hot ladies etc.,” Goad said. “(Bellic) came over and discovered that’s not the case — his cousin was actually in trouble and needed some help.”

Goad, who played the game prior to release, said it will be recognizable to fans who have played previous games, but with improvements.

“There’s a lot that’s new in the game,” she said. “When you play the game it’ll be very familiar … but in a lot of ways it’ll be very advanced. There’s amazing graphics; there’s more realistic physics with driving the car. There’s a totally new main character and a new storyline. There’s a new environment.”

That new environment has a familiar name — Liberty City — but it’s been redesigned for “Grand Theft Auto IV.”

“Basically you’re going back to Liberty City again, but it looks a lot more like the real-life Liberty City aka New York City,” she said. The game offers multiplayer for the first time. And, while it still keeps the “sandbox” style of gameplay, “IV” looks to be even more action-packed than the earlier installments.

“If you look at all the series together, it probably won’t be as open-ended as say, ‘San Andreas,’” Goad said. “That had some parts where you could go roam in the desert and things like that. Those kind of elements where you’re just roaming around in areas where there’s not much to do, that’s kind of been taken out of the game. You can definitely roam, but it will be action-packed wherever you go.”

The game has its mature-rated moments, and Goad urges parents not to buy the game for their younger teens.

“(Something) important for all parents is to definitely be aware of the ratings on the boxes of the video games,” Goad said. “The mature rating is for age 17 and older. Familiarize yourself with these ratings, which you can find at ESRB.org.”

Even limiting sales to gamers 17 and over, “Grand Theft Auto IV” is expected to be a financial home run.

“I think people are expecting the ‘Halo’-killer,” Goad said.

Some analysts attributed a decline at the box office to the release of “Halo 3” in September. Is a similar box office slump likely to result from “Grand Theft Auto IV?”

“I did hear some stories where analysts predicting that it will affect (the movie) ‘Iron Man,’” Goad said. “The funny thing about ‘Iron Man’ is, ‘Grand Theft Auto’ and ‘Iron Man’ appeal to very similar audiences, so maybe they’ll buy ‘Grand Theft Auto,’ play that, take a break to go see ‘Iron Man,’ then go back and play ‘Grand Theft Auto.’

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Yoda and Darth Vader are among the “Star Wars” characters recently announced to  appear in Soulcalibur IV for the PlayStation 3 and Xbox 360.

Vader will appear as a guest character on the PS3 version; Yoda makes his mark on the 360.  The game is slated for a summer release.

“In the entertainment industry, LucasArts possesses some of the most recognizable characters and franchises in the world. We’re thrilled to integrate their historic characters into one of our most treasured brands.” said Makoto Iwai, executive vice president and COO at NAMCO BANDAI Games America Inc, in a release.

From the release:

In Soulcalibur IV, the epic struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge, continues with revelations about this ongoing story as fighters from across the galaxy seek the powerful swords for their own goals and to face the ultimate judgment. Propelling the franchise into the next-generation, Soulcalibur IV flexes its graphical muscles to shows its visual brilliance with a new look for both allies and enemies.

Shown in true high-definition graphics, Soulcalibur IV offers an entirely new battle system that promises to revolutionize the fighting game genre. Featuring an expanded customization mode, Soulcalibur IV allows players to personalize a character to look and perform as they desire. Also, for the first time in the franchise, customized characters or original favorites can be taken online to challenge others for the top spot of this timeless series. Developed by Project Soul, the legendary team behind Soul Blade(R) and Soulcalibur(R) I-III, Soulcalibur IV is set to reinvent the brand and reintroduce the fighting genre to new and existing fans alike.

– Matt Price