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	<title>Nerdage &#187; PlayStation 2</title>
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	<link>http://blog.newsok.com/nerdage</link>
	<description>Comic book, graphic novel and movie news that impacts nerd culture</description>
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	<itunes:summary>Comic book, graphic novel and movie news that impacts nerd culture</itunes:summary>
	<itunes:author>Nerdage</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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	<itunes:subtitle>Comic book, graphic novel and movie news that impacts nerd culture</itunes:subtitle>
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		<title>Nerdage &#187; PlayStation 2</title>
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		<link>http://blog.newsok.com/nerdage/category/playstation-2/</link>
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		<item>
		<title>Wolverine for casual gamers</title>
		<link>http://blog.newsok.com/nerdage/2009/05/22/wolverine-for-casual-gamers/</link>
		<comments>http://blog.newsok.com/nerdage/2009/05/22/wolverine-for-casual-gamers/#comments</comments>
		<pubDate>Fri, 22 May 2009 21:09:19 +0000</pubDate>
		<dc:creator>nerdblog</dc:creator>
				<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wolverine]]></category>
		<category><![CDATA[X-Men]]></category>

		<guid isPermaLink="false">http://blog.newsok.com/nerdage/?p=3710</guid>
		<description><![CDATA[<p><a href="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0025_ra-copy.jpg" rel="lightbox[3710]"><img class="aligncenter size-medium wp-image-3673" title="4245_wii_010709001_0025_ra-copy" src="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0025_ra-copy-532x339.jpg" alt="4245_wii_010709001_0025_ra-copy" width="532" height="339" /></a></p>
<p>THE NEXT LEVEL</p>
<p>Former Oklahoman Paul Benjamin is putting words in Hugh Jackman&#8217;s mouth.</p>
<p>Putnam City North graduate Benjamin wrote the &#8220;X-Men Origins: Wolverine&#8221; game  for the Nintendo Wii and PlayStation 2. Benjamin, who now lives in Austin,  Texas, talked to The  Oklahoman about his X-perience recrafting Wolverine&#8217;s origin for &#8230; <a href="http://blog.newsok.com/nerdage/2009/05/22/wolverine-for-casual-gamers/" class="read_more"><br /><br />Read more here </a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0025_ra-copy.jpg" rel="lightbox[3710]"><img class="aligncenter size-medium wp-image-3673" title="4245_wii_010709001_0025_ra-copy" src="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0025_ra-copy-532x339.jpg" alt="4245_wii_010709001_0025_ra-copy" width="532" height="339" /></a></p>
<p>THE NEXT LEVEL</p>
<p>Former Oklahoman Paul Benjamin is putting words in Hugh Jackman&#8217;s mouth.</p>
<p>Putnam City North graduate Benjamin wrote the &#8220;X-Men Origins: Wolverine&#8221; game  for the Nintendo Wii and PlayStation 2. Benjamin, who now lives in Austin,  Texas, talked to The  Oklahoman about his X-perience recrafting Wolverine&#8217;s origin for game  players.</p>
<div id="attachment_3711" class="wp-caption alignleft" style="width: 160px"><a href="http://blog.newsok.com/nerdage/files/2009/05/paul-benjamin1.jpg" rel="lightbox[3710]"><img class="size-thumbnail wp-image-3711" title="Paul Benjamin" src="http://blog.newsok.com/nerdage/files/2009/05/paul-benjamin1-150x150.jpg" alt="Benjamin_Paul1.jpg_06-11-2008_T37S55G.jpg" width="150" height="150" /></a><p class="wp-caption-text">Paul Benjamin</p></div>
<p>&#8220;The Wii/Playstation 2 version of X-Men Origins: Wolverine blends story  elements from the Wolverine movie and the Xbox360/Playstation 3/PC version of  the game with a dash of story elements unique to the Wii/PS2 version,&#8221; Benjamin  said. &#8220;I don&#8217;t want to give away too much, but essentially, you play Wolverine&#8217;s  origin as he loses his girl, goes after Sabretooth/Victor Creed for revenge, and  gets his bones laced with the indestructible metal &#8216;adamantium.&#8217;&#8221;</p>
<p>Characters in the game include Wolverine, Sabretooth, Silver Fox, Deadpool,  Blob, Wraith, Gambit and General Stryker. Because the Wii edition was aimed at  more casual gamers, the amount of bloodshed in the game is less than what will  be found in the &#8220;Uncaged&#8221; edition for Xbox 360, PlayStation 3 and personal  computer, Benjamin said.</p>
<p>&#8220;Though both versions shared cinematics and followed similar storylines, many  other elements of the game were taken in different directions,&#8221; Benjamin said.  &#8220;Where the Uncaged Edition on the other consoles embraces the extreme violence  of the Wolverine character, the Wii/PS2 version adopts a feel that is more in  line with Wolverine from the three X-Men movies. There&#8217;s still plenty of  fighting, but there&#8217;s almost no actual bloodshed portrayed in the combat.&#8221;</p>
<p>The Wii combat also took the specific advantages of the Wii controller into  consideration.</p>
<p>&#8220;You use the Wii controller in a very kinetic fashion to throw doors open,  for example, and to lunge across the room at an opponent in a way that is unique  to the Wii,&#8221; Benjamin said. &#8220;Because this version was developed separately with  these considerations in mind, many of the story details end up being different  as well.&#8221;</p>
<p>Writing for a video game involves writing a lot of different dialogue for a  lot of events that could transpire, depending on how the game is played out.  While it&#8217;s complex, Benjamin, who also writes for Marvel Comics, says it&#8217;s very  rewarding.</p>
<p>&#8220;You have to try to cover all bases,&#8221; Benjamin said. &#8220;Ultimately, the fun of  writing for games is seeing how the gameplay designers apply your words to the  game. The coolest part of writing for this game was hearing Hugh Jackman and  Liev Schreiber delivering my dialogue as Wolverine versus Sabretooth.&#8221;</p>
<p>By Matthew Price<br />
From Friday&#8217;s <em>The Oklahoman</em></p>
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		<title>Paul Benjamin talks writing X-Men Origins Wolverine for Nintendo Wii and PlayStation 2</title>
		<link>http://blog.newsok.com/nerdage/2009/05/20/paul-benjamin-talks-writing-x-men-origins-wolverine-for-nintendo-wii-and-playstation-2/</link>
		<comments>http://blog.newsok.com/nerdage/2009/05/20/paul-benjamin-talks-writing-x-men-origins-wolverine-for-nintendo-wii-and-playstation-2/#comments</comments>
		<pubDate>Wed, 20 May 2009 19:30:42 +0000</pubDate>
		<dc:creator>nerdblog</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wolverine]]></category>
		<category><![CDATA[X-Men]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blog.newsok.com/nerdage/?p=3667</guid>
		<description><![CDATA[<p>Writer Paul Benjamin, a Putnam City North graduate who now lives in Austin, Texas, is a writer of comic books and video games.  He was able to merge knowledge from both worlds recently, as the writer of the PlayStation 2 and Nintendo Wii version of &#8220;X-Men Origins: Wolverine.&#8221;  Benjamin recently &#8230; <a href="http://blog.newsok.com/nerdage/2009/05/20/paul-benjamin-talks-writing-x-men-origins-wolverine-for-nintendo-wii-and-playstation-2/" class="read_more"><br /><br />Read more here </a></p>]]></description>
			<content:encoded><![CDATA[<div id="attachment_3672" class="wp-caption alignright" style="width: 542px"><a href="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0021_ra-copy.jpg" rel="lightbox[3667]"><img class="size-medium wp-image-3672" title="X-Men Origins: Wolverine for the Nintendo Wii " src="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0021_ra-copy-532x339.jpg" alt="4245_wii_010709001_0021_ra-copy" width="532" height="339" /></a><p class="wp-caption-text">X-Men Origins: Wolverine for the Nintendo Wii </p></div>
<p>Writer Paul Benjamin, a Putnam City North graduate who now lives in Austin, Texas, is a writer of comic books and video games.  He was able to merge knowledge from both worlds recently, as the writer of the PlayStation 2 and Nintendo Wii version of &#8220;X-Men Origins: Wolverine.&#8221;  Benjamin recently talked to<em> The <a href="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0025_ra-copy.jpg" rel="lightbox[3667]"><img class="alignright size-thumbnail wp-image-3673" title="4245_wii_010709001_0025_ra-copy" src="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0025_ra-copy-150x150.jpg" alt="4245_wii_010709001_0025_ra-copy" width="150" height="150" /></a>Oklahoman</em> about the experience.  Look for more from Benjamin in Friday&#8217;s Weekend LOOK section of <em>The Oklahoman</em>.</p>
<p><strong>Matt Price: What kind of research did you have to do to write the game?</strong></p>
<p><strong>Paul Benjamin: </strong>Yeah, this is the worst part of my job. I had to read A LOT of comics. When people hear that I write comics and video games, they generally assume that I just sit around reading comics and playing video games all day. Mostly that&#8217;s not true, but when starting a new project I do have to do some initial research. I am, of course, very familiar with Wolverine, but before I got started on the game I had to make sure I really had his voice down. I read some of Marc Guggenheim&#8217;s Wolverine comics because all of the Wii/PS2 in-game movies (aka Cinematics) came from the version of the game that Marc had written. I also spent time with classic Wolverine comics, like the first Wolverine mini-series, his early X-Men appearances and Origin, the tale of Wolverine as a boy that is the basis of the beginning of the film. I also got to read a synopsis of <a href="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0015_ra-copy.jpg" rel="lightbox[3667]"><img class="alignleft size-thumbnail wp-image-3671" title="4245_wii_010709001_0015_ra-copy" src="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0015_ra-copy-150x150.jpg" alt="4245_wii_010709001_0015_ra-copy" width="150" height="150" /></a>the movie, though there wasn&#8217;t enough time for me to fly out to Los Angeles to read the actual script. It&#8217;s not unusual for film scripts to be held so tightly under wraps that you have to go to the studio to read it to prevent leaks.</p>
<p><strong>MP: What types of changes have to be made when creating the Wii/PS2 version of a game?</strong></p>
<p><strong>PB: </strong>This can vary greatly depending on the project. In this case, the Wii/PS2 version was being developed by a different studio from the Xbox 360/PS3/PC version. Though both versions shared cinematics and followed similar storylines, many other elements of the game were taken in different directions. For example, because the Wii tends to be owned by more casual gamers and has a large family following, the Wii version is much more family-friendly. Where the Uncaged Edition on the other consoles embraces the extreme violence of the Wolverine character, the Wii/PS2 version adopts a feel that is more in line with Wolverine from the three X-Men movies. There&#8217;s still plenty of fighting, but there&#8217;s almost no actual bloodshed portrayed in the combat.</p>
<p>Also, the Wii team took the unique motion sensitive Wii controls into account when making the game. You <a href="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0013_ra-copy.jpg" rel="lightbox[3667]"><img class="alignright size-thumbnail wp-image-3670" title="4245_wii_010709001_0013_ra-copy" src="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0013_ra-copy-150x150.jpg" alt="4245_wii_010709001_0013_ra-copy" width="150" height="150" /></a>use the Wii controller in a very kinetic fashion to throw doors open, for example, and to lunge across the room at an opponent in a way that is unique to the Wii. Because this version was developed separately with these considerations in mind, many of the story details end up being different as well. The game has to be fun first and foremost, so the story was tweaked and revised to fit the gameplay involved. Overall things are the same, but one console&#8217;s version may have more levels set in one location than on another console, creating differences in where the story goes and how much we see of one character or another.</p>
<p><strong>MP: What&#8217;s a typical day of writing for a video game project entail?</strong></p>
<p><strong>PB: </strong>Writing video games is a very different exercise from writing for other mediums. For example, when I <a href="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0010_ra-copy.jpg" rel="lightbox[3667]"><img class="alignleft size-thumbnail wp-image-3669" title="4245_wii_010709001_0010_ra-copy" src="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0010_ra-copy-150x150.jpg" alt="4245_wii_010709001_0010_ra-copy" width="150" height="150" /></a>write a comic book or graphic novel, I&#8217;m creating a narrative that goes from beginning to end. When writing a video game based on a movie (and on another video game), much of the story is predetermined. In addition, the gameplay drives the story to a great extent. Some days I spent all my time writing contextual action sequences. Those are situations where a series of events happens and you press certain buttons to change the course of the action. For example, Sabretooth might be trying to throw Wolverine off a truck and a series of button presses will either allow Wolverine to toss Sabretooth overboard or result in Logan going under the wheels. It&#8217;s my job to write dialogue for both scenarios. Ideally, voice over is recorded for several different versions of the scenario in case the designers end up using the same set up more than once.</p>
<p>On other days, I spent all my time just writing lines of dialogue for various characters. For example, I might write ten different lines that a specific group of bad guys will say when they engage Wolverine, ten <a href="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0001_ra-copy.jpg" rel="lightbox[3667]"><img class="alignright size-thumbnail wp-image-3668" title="4245_wii_010709001_0001_ra-copy" src="http://blog.newsok.com/nerdage/files/2009/05/4245_wii_010709001_0001_ra-copy-150x150.jpg" alt="4245_wii_010709001_0001_ra-copy" width="150" height="150" /></a>more for when Wolverine hits them, etc. This is a real challenge because you&#8217;re writing these lines in a vacuum. You never know how they will be applied. Those enemies could end up cut from the game entirely or they could end up being used far more than originally expected because they are fun to fight. You have to try to cover all bases. Ultimately, the fun of writing for games is seeing how the gameplay designers apply your words to the game. The coolest part of writing for this game was hearing Hugh Jackman and Liev Schreiber delivering my dialogue as Wolverine versus Sabretooth. That&#8217;s something you can&#8217;t get from writing comics!</p>
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		<title>Roller-coaster game goes &#8216;Off the Rails&#8217;</title>
		<link>http://blog.newsok.com/nerdage/2008/01/25/roller-coaster-game-goes-off-the-rails/</link>
		<comments>http://blog.newsok.com/nerdage/2008/01/25/roller-coaster-game-goes-off-the-rails/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 16:35:31 +0000</pubDate>
		<dc:creator>nerdblog</dc:creator>
				<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.newsok.com/nerdage/2008/01/25/roller-coaster-game-goes-off-the-rails/</guid>
		<description><![CDATA[<p><a href="http://blog.newsok.com/nerdage/files/2008/01/j25vidgame.jpg" title="j25vidgame.jpg" rel="lightbox[284]"><img src="http://blog.newsok.com/nerdage/files/2008/01/j25vidgame.jpg" alt="j25vidgame.jpg" /></a></p>
<p>Create an all-new theme park empire with “Thrillville: Off the Rails.”</p>
<p>The LucasArts video game sequel is similar to the original “Thrillville,” in which the gamer reinvigorates Uncle Mortimer’s amusement parks by training staff, adding attractions, setting prices, schmoozing guests and building roller coasters.</p>
<p> “Off the Rails” stands strong on &#8230; <a href="http://blog.newsok.com/nerdage/2008/01/25/roller-coaster-game-goes-off-the-rails/" class="read_more"><br /><br />Read more here </a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.newsok.com/nerdage/files/2008/01/j25vidgame.jpg" title="j25vidgame.jpg" rel="lightbox[284]"><img src="http://blog.newsok.com/nerdage/files/2008/01/j25vidgame.jpg" alt="j25vidgame.jpg" /></a></p>
<p>Create an all-new theme park empire with “Thrillville: Off the Rails.”</p>
<p>The LucasArts video game sequel is similar to the original “Thrillville,” in which the gamer reinvigorates Uncle Mortimer’s amusement parks by training staff, adding attractions, setting prices, schmoozing guests and building roller coasters.</p>
<p> “Off the Rails” stands strong on its own, offering all new parks with fresh, entertaining themes. Old rides are back, along with some new ones.</p>
<p>As always, gamers can indulge in the arcade. Ride a stunt bike without tipping over, fight as a chinchilla, operate a tank or try to knock out a giant robot in a variety of minigames. The minigames can be difficult but are not complex.</p>
<p>Also new to “Off the Rails” is a vendor puzzle game that helps you increase sales. The sideshow features “Alley Ball” and “Test Your Strength” awards stuffed animals as prizes that can be later passed on to impress park guests.</p>
<p>The biggest addition to “Off the Rails” is the “Whoa” options in the Coaster Builder menu. The “Whoa” features are wild additions to custom coasters, many of which literally take the cars off the rails. “Big Guns” allows the car to shoot off the track like a cannonball, and land on another portion of the track. “Candy Drop” catapults the car across segments of track. “Nosedive” uses a lever to tilt the track while cars are in motion. “Pendulizer” catches the car in a pendulum swing. Other options place cars on an elevator to reach extreme heights in limited space, or place exhilarating hazards on the track, such as a ring of fire or a breakaway wall. </p>
<p>“Off the Rails” is mostly more of the same for fans of “Thrillville,” but it does have enough interesting twists and turns and loops and spirals to lure gamers back for another visit. “Off the Rails” is available for personal computer, Xbox 360, Wii, PlayStation 2, PlayStation Portable and Nintendo DS.</p>
<p align="right"><strong>&#8211; Matt Price</strong></p>
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