Video game review – Mercenaries 2: World in Flames
From Friday’s The Oklahoman:
By Matthew Price
THE NEXT LEVEL
Pick up an assault rifle and pad out your bank account as a dangerous individual working for the highest bidder in “Mercenaries 2: World in Flames.”
In “Mercenaries 2,” the gamer takes his choice from a group of shifty-looking mercenaries, and takes on assignments based not on altruism, patriotism or political beliefs, but cold, hard cash. The gamer can choose from Mattias Nilsson, Jennifer Mui, or Chris Jacobs; which mercenary the gamer chooses has a slight affect on the game, but it isn’t a huge difference either in gameplay or storyline.
After completing a mission for Ramon Solano, he turns on the mercenary; thus, the mercenary is out for revenge, playing various factions in Venezuela against one another in an attempt to take Solano down. There are lots of items to blow up in “Mercenaries 2” and a lot of weapons to do the damage. In addition to rifles, grenade launchers and other handheld weapons, the mercenary can also call in air strikes from above to take out large targets.
There are some bugs and gameplay quirks, involving horrible AI. Additionally, the dialogue is pretty ham-fisted and repetitive.
But overall the fun of the game and the visual look overcomes these problems. There’s also online two-player co-op to blow stuff up with a friend. If you’re looking for a relatively quick shoot-’em-up, “Mercenaries 2” should fit the bill.
Electronic Arts created the sequel to “Mercenaries” for the PC, PlayStation 2, PlayStation 3 and Xbox 360. This review was written based on the Xbox 360 version.
“Mercenaries 2: World in Flames” is rated T for teens and older, and has a suggested retail price of $59.99.
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This game is off the hook dog oh waz up my shizzle