2008 May

May 2008


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Pity the poor casual reader who picks up Final Crisis 1. As confusing as it is to enter a shared universe of costumed heroes and villains, coming into a big company crossover must be even harder.

Writer Grant Morrision (Invisibles, Seven Soldiers, everything else ever) has kept his promise to readers - this story does start with Anthro and end with Kamandi - but in-between is a confusing cross section of life in the DC Universe.

If you’re waiting for something heroic to happen, or even a good fight to break out, then maybe Final Crisis 2 or 3 will have something for you. In this issue, we get the Green Lanterns investigating the death of a New God. It’s an event they find shocking, which just goes to show they haven’t been reading that miniseries, Death of the New Gods, or talking with fellow Justice Leaguer Superman, who was involved in the action.

And if you haven’t been reading Justice League of America, you’re probably wondering who this Libra character that’s trying to take over the Secret Society of Supervillains is. Join the club. 

Maybe all of this will read better in the trade, when the gaping holes can be filled in by turning a few more pages. For those of us going month-to-month, the effect is underwhelming. It just seems a mish-mash of characters, very few promising leads to what’s going on and no clear direction on where the story is headed.

Perhaps hype was the enemy, because Final Crisis 1 came with such pedigree and so many eager readers that it can’t live up to our expectations. Luckily for the upcoming second issue, my expectations are now lowered. Hopefully they’ll be knocked out of the park by the time this series ends.

– Greg Elwell 

If you’re curious for more information about Thursday’s upcoming event on special effects in games and movies, you’re in luck. Provided exclusively for Nerdage readers is the full Q&A with Sandip Patel, Chief Operating Officer of PL Studios.  The event will be held at 6 p.m. Thursday, June 5 at PL Studios, 501 N Walker, and will showcase programs used in films including “Beowulf” and “Pirates of the Caribbean,” as well as games like “Assassin’s Creed.”

Matt Price: What are the backgrounds of the guests at this event?

Sandip Patel: This event happens to be a special one. We’re honored to host
application engineers from Autodesk, the developers behind Maya, 3DS Max,
Toxik, Flame, MotionBuilder, and most notably AutoCAD. Both guest
speakers, Steven Roselle and Ken Larue have both been application
engineers for a number of years and together have worked on a number of
projects that range from film to games and have worked with clients that
include EA, Nintendo, Midway, Microsoft, and LucasArts. Both are widely
considered as experts in their given fields and true veterans.

MP: What are the key programs that they use, and what do those do?

SP: Both will be showcasing some of Autodesk’s top Media and Entertainment
tools.  Steven Roselle will be showcasing MotionBuilder, software
considered the world’s leading real-time 3D character animation suite for
game, film, broadcast, and multimedia production, ultimately making
animation and motion capture integration easier for the animator.  Work
using MotionBuilder can be seen in Sony’s Beowulf, Ubisoft’s Assassin’s
Creed, and EA’s FIFA Soccer 07 and NBA STREET. Ken Larue will be showing
guests Toxik, a digital compositing software developed to create feature
film visual effects that has been used in Pirates of the Caribbean: At
World’s End, Apocalypto, The Fountain and several others. Toxik makes the
marriage of real and fake seamless and photorealistic.

MP: How can those interested in this as a career get started?

SP: Events such as these are a perfect venue to learn more, meet other
artists, and gain a deeper understanding of how everything works.
Unfortunately, there are very limited resources in Oklahoma to actually
learn the software, but we’re hoping to change that. Digital-Tutors
(developed by PL Studios) is a leading developer for interactive training
and we’ll soon be developing educational solutions for both MotionBuilder
and Toxik, making it one step easier for artists to break into film and
games. In our industry, one’s work is truly worth a thousand words, and
while most artists have formal education of sorts, many will attest that
nothing can compare to practical experience and the ability to learn
quickly. Although getting applicable experience or formal education may be
tricky for local artists, many break into this industry with internships
and apprenticeships.

MP: What are some of the trends in video games and film?

SP: There’s a huge convergence in film and games now. The technology and
processing power is making the gap between live action and CG almost
seamless. Game studios are using film-quality assets and techniques at a
record-breaking pace. Games are a multi-billion dollar industry and what
many don’t realize is that this industry, just like oil and gas (a
reference all Oklahomans are familiar with) can influence the economy and
consumer behavior.  As the technology becomes
more transparent, the true art becomes story-telling, performance, and the
experience. Game artists often work in film and vice versa. The same
software can be used for a multitude of mediums (films, games, broadcast,
print, etc) and artists that truly understand their crafts realize that
the software is simply a tool and a means to executing a vision.

MP: What are the opportunities for this sort of thing in Oklahoma?

SP: Our state and region is a perfect demographic for this type of work and
several larger cities in the region that include Dallas, Austin, Kansas
City are realizing that the potential for outsourced work from top studios
is great. As a state, we would attract creative, educated professionals
that would be contributing factors to our state’s economy and it’s future
growth. Shooting footage for a film or television series, while noteworthy
and progress, lacks the on-going success and stimulus a revenue-generating
studio or company would create by bringing out-of-state dollars into
Oklahoma. Key challenges would be keeping talent in Oklahoma and
attracting new talent to come to Oklahoma, both highly doable.

By Matthew Price

THE NEXT LEVEL

Learn about Hollywood digital effects as PL Studios, Inc., hosts Steven Roselle and Ken LaRue of Autodesk. They will talk about special effects in the film and video game industries.

Roselle and LaRue have worked with game developers, technical directors and animation supervisors using Maya, a 3D modeling, animation, effects, and rendering software. This has been used to create content for companies including Nintendo, EA Games, Lucas Arts, Midway, SCEA, and the Canadian Broadcasting Corporation.

The pair will show the use of MotionBuilder, for 3D character animation, and Toxik, which creates photorealistic composites.

Steven Roselle will be showcasing MotionBuilder, which makes animation and motion capture integration easier for the animator. Work using MotionBuilder can be seen in Sony’s “Beowulf,” Ubisoft’s “Assassin’s Creed,” and EA’s “FIFA Soccer 07” and “NBA STREET.” Ken Larue will be showing guests Toxik. Toxik’s visual effects have been seen in “Pirates of the Caribbean: At World’s End,” “Apocalypto,” “The Fountain” and several others.

“Toxik makes the marriage of real and fake seamless and photorealistic,” said Sandip Patel, Chief Operating Officer of PL Studios.

The gap between film-quality and video game-quality is shrinking, Patel said.

“There’s a huge convergence in film and games now. The technology and processing power is making the gap between live action and CG almost seamless. Game studios are using film-quality assets and techniques at a record-breaking pace.”

For those interested in computer-generated graphics as a career, events like these can be a great opportunity, Patel said.

“Events such as these are a perfect venue to learn more, meet other artists, and gain a deeper understanding of how everything works,” Patel said.

“Unfortunately, there are very limited resources in Oklahoma to actually learn the software, but we’re hoping to change that. Digital-Tutors — developed by PL Studios — is a leading developer for interactive training and we’ll soon be developing educational solutions for both MotionBuilder and Toxik, making it one step easier for artists to break into film and games.”

Patel said the demographics of Oklahoma are perfect for this kind of work.

“As a state, we would attract creative, educated professionals that would be contributing factors to our state’s economy and its future growth,” he said. “Shooting footage for a film or television series, while noteworthy and progress, lacks the on-going success and stimulus a revenue-generating studio or company would create by bringing out-of-state dollars into Oklahoma. Key challenges would be keeping talent in Oklahoma and attracting new talent to come to Oklahoma, both highly doable.”

SPECIAL PRESENTATION

An Evening of Hollywood Visual Effects in Oklahoma

When: 6 p.m. Thursday. June 5

Where: PL Studios, 501 N Walker

Cost: Free, but RSVP is recommended

Information: www.plstudios.com/events; 601-4806

From Friday’s The Oklahoman

By Matthew Price

WORD BALLOONS

Many people thinking of comics from the 1940s would think of muscled supercharacters such as Superman and Batman. But writer Ron Goulart follows another trend, that’s continued from the early days of comic books until today.

“Good Girl Art,” the latest book by comics historian Goulart, traces the popularity of drawing pretty, often scantily-clad female characters back to the Phantom Lady, Torchy, and Sheena, Queen of the Jungle.

Comics originally were reprints of comic strips from newspapers. But after the success of Superman in “Action Comics,” more and more publishers began requesting original material.

By 1941, “some of the more crafty publishers realized it wasn’t just kids (reading comics), it was teenage boys, it was young men,” Goulart said in a phone interview.

“The thing about GIs in the Second World War, they were kids, 18 or so,” Goulart said.

Rather than look solely at Superman, these teens and young men “might want to see somebody in a bikini, like Sheena,” he said.

Sheena, Queen of the Jungle, is described by Goulart as a “blonde, female Tarzan,” and was published in “Jumbo Comics,” from the shop of Jerry Iger and Will Eisner.

“What distinguished her from Tarzan, Ka-Zar and the other comic book jungle characters was that a great many readers found her a bit more interesting to look at,” Goulart writes in “Good Girl Art.”

“Her core audience was added to appreciably during World War II, when thousands of pin-up happy GIs joined the ‘Jumbo’ readership.”

The Good Girl style of art took a bit of a beating in the 1950s, as Dr. Frederic Wertham, senior psychiatrist of the New York Department of Hospitals, led a crusade against comics that caused the adoption of the Comics Code. This voluntary code slowed down Good Girl Art, but it came back in the 1960s and 1970s.

“By the 1970s, you have a college audience and an older audience,” Goulart said, that was drawn to characters like Vampirella and a revived Black Canary.

“Good Girl Art” also follows the career of Dave Stevens in the 1980s.

“We have two pieces of his work, the one where he did the Betty Page-type character for the Rocketeer, and then he did an unpublished Phantom Lady, which is one of the last ones in the book,” Goulart said. “He was one of the, in his period … one of the most popular guys doing that kind of thing. He certainly helped the revival of interest in Betty Page, as well. Betty Page also influenced the return of Phantom Lady in the ’40s.”

And Good Girl art continues to this day, with artists like Frank Cho, who provided the cover to “Good Girl Art,” and Adam Hughes.

But one thing that’s changed is the role the women play.

“In the old days, like the ’40s … when you saw women on comic book covers, about half of them would be victims,” Goulart said. “Now when there’s women on the cover of a comic book, I would say 95 (percent) or 99 percent of them are heroes. You don’t see the woman being saved anymore, you see the woman saving someone else.”

Goulart says comic books often reflect what’s going on in the world and in society.

“In the Second World War you had Betty Grable and Rita Hayworth and you had pin-up girls. This was what was going on. Comics were aimed mostly … (at) males. So they’re going to put pictures of pretty women,” he said. “I didn’t invent that, and I’m not justifying it, but that’s the way it is. You could say, well, this is a very sexist thing, but … the good girl art, for the most part (is) incredibly tame considering what you can see in the men’s magazines, or certainly on the Internet now. It’s a very sedate kind of sexiness.”

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From Friday’s The Oklahoman:

Rather than run from things that go bump in the night, the filmmakers behind “MonsterQuest” do their best to find and reveal monsters. The History Channel series attempts to track down mythical or seldom-seen creatures including Bigfoot, the Kraken, and “Champ,” America’s answer to the Loch Ness Monster.

The investigators, which are selected for each episode, use high-tech equipment, video cameras and DNA testing to try to nail down the truth about these monsters. Some episodes raise questions; others don’t find much compelling evidence. Some evidence found in the “Sasquatch” episode seems as if it should have made for bigger news. In any case, it’s compelling television.

Each of the 13 episodes on this disc features actual scientists searching for evidence that might support the existence of unusual creatures. Even when the episode isn’t a complete success, there’s food for thought. There’s an Oklahoma connection of sorts in the episode about man-eating fish, as the filmmakers talk to the fish noodlers of Oklahoma about the behavior of catfish, including some rather large ones that have been caught by hand in this unusual recreational activity.

Overall, “MonsterQuest” may appeal more to those who want to believe, but it’s an interesting science-based look at mysteries that have been around for decades, or in some cases, centuries.

— Matthew Price

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Greg Elwell, Kyle Roberts and I discuss some of this week’s new comics on the weekly comics podcast.  Grant Morrison X2 this week, with “Batman” #677, the second part of “Batman RIP,” along with the kickoff of DC’s big crossover “Final Crisis” #1.  Mark Millar starts a new series, tied into the 1980s series “Secret Wars,” with “Marvel 1985″ #1, and Joss Whedon and John Cassaday wrap up their X-Men run with “Giant Size Astonishing X-Men” #1.

– Matt Price

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Brandy McDonnell and I discuss the films of the summer, including “The Dark Knight,” “Hulk,” “Star Wars: The Clone Wars” and more in this week’s entertainment podcast.

– Matt Price  

A press release at Comic Book Resources indicates that the G.I. Joe property has moved from Devil’s Due to IDW Publishing.

From the release:

PAWTUCKET, R.I. (May 29, 2008) ” Hasbro, Inc. (NYSE:HAS) has reached an agreement with IDW Publishing, creators of the best-selling TRANSFORMERS comic book series, to launch an all-new line of G.I. JOE vs. COBRA comic books. As part of the agreement, IDW will produce a new monthly comic series, as well as deluxe reprints of the G.I. JOE property’s vast comic library, which helped catapult the G.I. JOE vs. COBRA phenomenon more than 25 years ago. IDW also has the rights for trade paperbacks and graphic novels.

The first products from this deal, a new monthly comic book series based on classic G.I. JOE vs. COBRA lore, will be launched with an introductory debut issue in October 2008. Featuring all-new storylines, the comics will portray the epic struggle of the G.I. JOE team against the evil forces of COBRA, while highlighting the brand’s favorite heroes and villains that made kids of the ‘80s today’s fans.

What does this mean? Well, probably a hit in market share for Devil’s Due, who revived the G.I. Joe series in 2001.  Possibly/probably a change in continuity in the official Joe stories.  IDW does really nice work on licensed comics, but “Joe” was always clearly a labor of love for the Devil’s Due guys.  I hope that Larry Hama can get involved in the property in some way, as he has off and on for Devil’s Due.

– Matt Price

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Tobey Maguire, AP

The IESB reports that Sony is denying the accuracy of Latino Review’s story naming actors in consideration to play Spider-Man.  That story reported that Patrick Fugit or Michael Angarano could be approached to play Peter Parker.  According to the IESB, the only actor in the running to play Spider-Man at present is incumbent Spidey, Tobey Maguire. 

IESB reports:
According to our sources, that include reps from CAA, Endeavour, ICM, Marvel Studios and Sony,  no actor including Fugit has been approached or even considered for the Peter Parker/Spider-Man role or any other character for that matter.
To take it a step further, head of Media Relations for Sony/Columbia Pictures Steve Elzer told the IESB today that the Fugit story is 100% false and added, “No one is being considered for the role but Tobey. Period.”

Now, it’s possible Tobey Maguire could turn down “Spider-Man 4,” and if that happened, another actor would have to be hired. But as of today, it looks like the plan is to get Tobey to take another turn in the Spidey suit.

– Matt Price

Frontier City, 11501 N I 35 Service Rd in Oklahoma City, turns 50 this year, and celebrates this Saturday with a day full of events.

Starting at 9:30 a.m., the park offers free parking for the first 50 guests.  Admission is 50 cents before noon. From 10 a.m. to 4 p.m. there are giveaways at 50 minutes past the hour.

Circo de Magnifico debuts at 1:15 p.m., and has additional shows at 3:15 p.m. and 5:30 p.m.

At 2:15 p.m., anniversary cake will be served in Fort Frontier.

And closing out the evening, KC and the Sunshine Band performs, starting at 8:30 p.m.  The park closes at 11 p.m.

I have many fond memories of visiting Frontier City as a kid — especially, the log ride — and I’d like to congratulate them on 50 years!

– Matt Price

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