Video game review: Ratatouille Food Frenzy
Rats were in the kitchen when the folks at THQ developed “Ratatouille: Food Frenzy” — and this was not a good thing. The game, for the Nintendo DS, possesses none of the flavor of the Disney-Pixar film, and its mundane gameplay will sicken puzzle connoisseurs.
“Ratatouille” was a hit for Disney as a film, as the rat Remy dreams of becoming a great chef. Working with a garbage boy at a formerly great restaurant, Remy is able to indulge his desire to cook, despite the disapproval of humans and other rats.
“Food Frenzy” doesn’t explore much of this concept; it is content instead to hash together minigames in what seems like cashing in on the franchise.
“Food Frenzy” consists of seven minigames in which the gamer helps rodent chef Remy and his staff prepare culinary delights. Either the gamer is chopping food or flourishing a plate by tracing patterns with a stylus in “Slice and Dice” or “Dinner Rush.” Remy is shooing away snails and cleaning their slime trails off the kitchen walls in “Mollusk Madness.”
In the other cooking games, the gamer must stir soup, add ingredients to a pot, sort fruit, or flip fish from one frying pan to another.
Unfortunately, the seven minigames don’t come together to form any coherent plot. The game’s graphics are uninspired, the puzzles repetitive. Rather than rewarding cleverness, “Food Frenzy” rewards only monotonous stylus movements.
In the end, there is not much here to satisfy ‘Ratatouille’ fans or occasional gamers.
– Matt Price
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